by aerojet029 Mon, 10. Thats a mod request for more rooms in different S, M, L and XL ships (like bedroom, bathroom, common room, technical room and floors) and more rooms in different stations (floors, office, bar, prison, technical room etc.). Dec 18, 16:46, Post Dec 18, 12:17, Post The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! Is it possible to add small crew quarters in small ships? Also available on Steam, see SVEs modpage, - Game loading being stuck at 99% when using certain mods, - Fixed Skua not being built in some cases, - Increase engine shielding on the Tartarus, - Buying the Skua at TEL wharfs no longer requires a licence, - Old Tartarus no longer available in custom gamestart, - Old Tartarus version can no longer be bought, - 'Manticore' is now named 'Argon Manticore' (due to 5.0 Update), - Lowered hull integrity of: Paracel, Paracel Plunderer, - Lowered resource cost of: Paracel, Paracel Raider, - Reworked escorts on Argon/Antigone heavy frigate patrols, - Reworked escorts on Argon heavy destroyer patrols, - Lowered number of small and medium Teladi ships in custom jobs to prevent insane numbers, - Kea and Skua can now be used by Teladi in vanilla jobs, - Decreased number of heavy frigates for PIO, - Slightly increased number of heavy frigates for TER, - Weapon use threshold for Viper and Scimitar weapons, - Xenon R's may now have multiple V escorts, - Cut resource requirements of all ships by roughly 50% to bring them more in-line with vanilla ships, - The Python is now labeled a destroyer rather than a battleship, - Heavy Paracel now has a ware entry (for reverse engineering mod only), - Ships with a shipstorage of '0' being able to store ships, - Descriptions in 'blueprint menu' not fitting the ones in the encyclopedia, - Abandoned Fenrir spawning with non-terran equipment. sentenced-1989 2 yr. ago As stated, this mod is heavily inspired and uses base code from the X4_Bar mod by Shamon, so credit to him for his work! by xtra Mon, 10. by Max Bain Sat, 4. Anything from mass traffic to capital ships. Some assets in this file belong to other authors. by AdmiralTigerclaw Wed, 12. 1. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Both mods should be compatible now. Seems the xenon or kaak have better chances of dropping rarer stuff. by ADMNtek Mon, 10. There is a normal bar in the game and it may actually use those assets. Jan 20, 09:54, Post All rights reserved. Absolutely amazing. Edit or just compare the values in the tables. Here is a perfect mod for auto-miners. More hot mods. This mod is opted-in to receive Donation Points. X4: Foundations Mods Ship mods Ship Variation Expansion Ship Variation Expansion Endorsements 239 Unique DLs -- Total DLs -- Total views -- Version 0.28.2 Download: Manual 20 items Last updated 17 December 2022 11:53AM Original upload 25 May 2021 11:53AM Created by Luca Uploaded by CmdrTurianes Virus scan Safe to use Tags for this mod English Botschafter von den Glcksplaneten: Zu 100% Doktor. It can also export changes made to the items into a separate mod. And a small boarding ramp / elevator. If you only want to compare and check different values of several items of vanilla X4 and mods, there is no danger in using this mod. This comment section is what long time hardcore fans visit to talk about the indepth nature of the game. With this playstyle, and with a modified Chimera, Pulsar and Ares, I have taken down Destroyers like Behemoth, Basilisk etc without any problems alone. I think Egosoft has done a spectacular job. by Botschafter Von Den Glck Fri, 7. X4 Foundations + Ship Mods 4,041 views Apr 5, 2020 32 Dislike Share Save Johnny Thunder 192 subscribers Reuploaded again because Youtube Studio Sucks. Jul 20, 13:25, Post Is it only for ships or also stations? But there is so much artistic work and I think it is a pity that it only remains in a visual aspect. The powerful open-source mod manager from Nexus Mods. +50.4% damage and 96% reload on a primary beam weapon is most effective. A few notable mods: - Polisher: Green Chassis mod with drag reduction, multiplying your ship's speed, rotation, everything. You need to sign in or create an account to do that. Dec 18, 15:53, Post Small ships pretty much got full interiors. This will show you all vanilla data for the specified tables. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Hidden at 11 Dec 2021, 9:17PM by jenny1234. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. slightly repositioned Erebos and Executioners bridges, reduced spawn chances for Arawns and Erebos, fixed positions of cockpits for Kraken and Scylla, repositioned many modules including all docks on Scaldis, added missing shield for front turret on Scaldis, fixed wrong bridge on Erebos and Executioner. If anyone wishes to donate, www.patreon.com/mikska Discord: https://discord.gg/JbqMzcfS3Y Share Requirements I am not sure if changes effect already built Arawns as well. X4: Tides of Avarice, the third expansion for our current game X4: Foundations, is now available for download, along with the free major 5.00 update for the base game. SVE adds multiple new ships to all factions. by KextV8 Fri, 7. SamuelHaine Dec 7, 2018 @ 1:06pm. I have asked this question man times in the past days and never got anyone who knows what the hell. May 20, 14:12, Post 4. Say as a blueprint instead of an item. All trademarks are property of their respective owners in the US and other countries. All I really want is to be able to sit on chairs and benches. 3. The ships are made with the vanilla artstyle in mind and are used by AI factions or can be found as derelicts. Mod:. May 21, 14:55, Post For X Rebirth i have use a mod in the past for more rooms in the Albion Skunk and i like it. Please Update, with the Living room and a Personel Room. Initial Nexus Release, check steam for previous version changes. by StopBanningMe7_III Thu, 13. by Osbot Tue, 26. These rooms come directly from the base game and are simply reused for the purpose of creating more interior rooms. Makes me wonder what else the little ships around stations drop. by aerojet029 Sat, 8. did you make such mod to find out? Dec 18, 15:42, Post If you want to export your changes, set the export path the folder of your mod. May 21, 11:57, Post MOD your ship right! by alexthespaniard Fri, 7. Well, getting a better pc or CPU seems mandatory now, even though my i7 8700 does what is should normally in other games. This means that the default color schemes of the ships have been changed and in general look not as good as before (with default paint jobs). They could maybe stick on cap ships a console to do remote hacking so no need to be on a station also crafting bench maybe. Some of the imported ships have different roles or names than in X:Rebirth. All rights reserved. I like getting to see sick X4 screens! Usually, mods are repeated 2-3 times. The intention is to give a bit roleplay to the commander gameplay. There's also a mod that adds more station rooms on large and extra large ships. - removed all referneces to RoR mod. Moderators: Scripting / Modding Moderators, Moderators for English X Forum, Post Credits go to: snackynak). Install hundreds of mods with the click of a button. Valve Corporation. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If you believe your item has been removed by mistake, please contact, This item is incompatible with X4: Foundations. by GeneticResearch Fri, 7. Thankfully, the modding community has come to the rescue. This item will only be visible to you, admins, and anyone marked as a creator. by vrod Tue, 29. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Nov 20, 07:04, Post Moderators: Scripting / Modding Moderators, Moderators for English X Forum, Post by jim_baem Wed, 12. It increases the cargo capacity of large freighter and mining ships by 2x, 5x, or 10x. Note: I added paintmods for nearly all ships. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Though with no real understanding of mods and impact and such, I can't really see where it would have an impact, as the areas only exist (I believe) when you (the player) enter them. For example: how do you know they are negative? by Max Bain Fri, 3. However with the right paintjob the ships can look more beautyful. It is only visible to you. by Skeeter Fri, 7. The materials to craft them? This mod has been set to hidden. Changed default version output for content.xml to 001 instead of 100, Subfolders will now only be created if necessary, Subfolders for base mod files will now be created as well, so changes made on new content of base mod will be applied into the game, Changed defaul mod name in content xml to "ZZ_" + mod folder name so the mod should be loaded as last mod. The majority of the materials only drop from ships destroyed in combat. May 20, 14:24, Post Log in to view your list of favourite games. If you have a related Youtube channel, enter the URL. The place to discuss scripting and game modifications for X4: Foundations. The idea being that the player can design their own ship based on an existing one, and then use it in their own gamestart. Also many ships have a docking bay of their own for smaller vessels. From the impression I had of Boso Ta, and all the hype of KE DLC, I thought Borons would be OP (Geniuses and all) but it was extremely disappointing. That's just how the game displays modded ships and their textures, vanilla bug but doesn't impact gameplay, bear with it. So the credits for the model go the Egosoft and they own the rights on it. And if that's your work, thank you sooo much! It is only visible to you. by Max Bain Mon, 13. Grab this 100% first chance you get. Nov 20, 09:39, Post Get em as unique unlocks from a plot mission or black market or a blueprint from somewhere hidden in space you gotta find? Only one kind, where is hull, drag, radar etc. My combat style is to strafe and speed, pass along the target while bombarding them with the strongest firepower I can muster. I mean both but if not possible for M ships then I guess for S ships too. ), [*]Added new tags for turrets and shields for all ships (introduced in 5.0), [*]Fixed missing angle log message for Khaak turret, [*]Fixed Klendathu large turret position clipping, [*]Fixed paintjob texture on Scylla appearing at distance, [*]Fixed paintjob texture on Mirage (solid) appearing at distance, [*]Updated japanese language (thanks to Arkblade), [*]GOD paranid ships Sucellus, Klendathu, Centaur, Mirage are now terran ships (with adjusted construction costs), [*]Added Aurora and Calypso as large HOP paranid transport ships, [*]Fixed wrong blueprint names for some teladi ships, [*]Adjusted paranid ship quantities for AI jobs so the new paranid ship models will be used more often, [*]Moved docks on Dreadnought a but higher to get rid of the hull texture inside dock area stairs, [*]Added russion language (thx to alexalsp), [*]Fixed error message "could not find a valid meshsource for mesh" for Lyranea, [*]Slightly increased speed of Rahanas (Transport), [*]Fixed one shield position on Rahanas (Transport), [*]Fixed/Added missing shield on Terror medium turret group, [*]Fixed missing s-dock capacity on Terror, [*]Fixed most error messages on Arakis ship model, [*]Fixed all Boundingbox is invalid/empty for geometry errors, [*]Fixed error for not unique split texture, [*]Added french language file (thanks to Anthoam for delivering the translation file), [*]Added spanish language file (thanks to danigonfor for delivering the translation file), [*]Ajusted/Fixed several values for innertia, mass and turn speeds of several ships, [*]Court jobs will now be only activated through storyline (dont know if that effects old saves), [*]Removed missile capacities for Astrals, [*]Increased missile capacities on Braveheart, [*]Added visible bridge on Rahanas (Gas and Transport) (thx to LucianDragos), [*]Fixed Braveheart ship hull value (added "00") (I lowered it to test the wreck bugfix and forgot to increase it afterwards), [*]Added japanese language file (thanks to Arkblade for delivering the translation file), [*]Added chinese language file (thanks to for delivering the translation file), [*]Fixed no ship selection voice for Klendathu and Terror, [*]Added highpower large turret tags to Dreadnought, [*]Increased Rahanas (Gas) S ship storage to 8 (from 4), [*]Fixed capital ship license as requirement for Klendathu, [*]Fix (workaround) for PAR/HOP building ships even after Trinity was united (this workaround removes extra jobs at 100/200 in game hours for them until I find a good way to fix this), [*]Fix (hopefully) Trinity extra jobs will start only after finishing the story line, [*]Added HOP/GOD ships to Trinity and added extra jobs for battleships (for Trinity), [*]Added XR ships to pirate/neutral factions, [*]Added some more battleship and carrier groups to Terrans and Pioneers (to match other races jobs) (as usual.. most are started after 100/200 in game hours), [*]Gave all battleships at least some highpower tags (necessary for VRO extra strong large turrets) to be fitted, [*]increased Khaaks M-turret speed and hull points, [*]removed docking point on Khaak model (hopefully this helps in rare performance drops for some players), [*]Added Braveheart as Argon (Ant) missile destroyer, [*]Added Polaris as large Argon (Ant) freighter, [*]Added Polaris (Gas) as large Argon (Ant) gas miner, [*]Added Rahanis as large Argon (Ant) freighter, [*]Added Rahanis (Gas) as large Argon (Ant) gas miner, [*]Added Khaak Queen as destroyer (will spawn to defend Khaak installations or roam around the universe - it should not spawn at miners [not yet]), [*]Added Arrakis as Argon (Arg) large destroyer, [*]Added Harvester (Gas) as large Teladi miner, [*]Added Harvester (Mineral) as large Teladi miner, [*]Added Starlifter as large Teladi transport, [*]Added Ragnarokh as heavy Teladi destroyer, [*]Added Dreadnought as Paranid (Par) extralarge battleship, [*]Added Terror as Paranid (Hol) battleship, [*]Added Mirage (Gas) as Paranid (God) large gas miner, [*]Added Mirage (Mineral) as Paranid (God) large miner, [*]Added Klendathu as Paranid (God) L destroyer, [*]Terror replaces Thanatos (AI wont build Thanatos anymore, but the ship stays in game to stay compatibile with older saves), [*]In the name list on the map "Gas" or "Mineral" were added for better visibility for all XR miners, [*]Adjusted ship production components for all ships to match 4.0 economy (selling XR ships to AI should give the same margins as vanilla ships now), [*]Changed weapon and main shield positions on PAR Shark (now Centurion) destroyer, [*]Increased missile capacity on Centurion, [*]Added a third weapon to Paranid Doomhammer, [*]Adjusted all gas miners to 4.0 changes (no gather rate anymore), [*]Fixed wrong alignment of bottom M turrets on Titurel, [*]Fixed docking procedure when loading/unloading the Titurel, [*]Just in case you wanna support me, you can now become my patreon =) (see mod page if interested), [*]Adjusted hull values for most military ships, [*]Added Japanese text file (thx to Arkblade), [*]Increased capacity of Astral Asteroid Miner (42k -> 50k), [*]Slightly reduced speed of Hermod and Fedhelm, [*]Added Hurricane as new Split destroyer, [*]Added Astral Mineral Miner as new Split large solid miner, [*]Added Astral Gas Miner as new Split large gas miner, [*]Added Astral Transport as new Split large transport, [*]Fixed Teladi Millenium wasnt built by AI, [*]Renamed split Battleship to Razorback (hopefilly last name change :D), [*]Removed variant suffix in name for all military ships, [*]Reduced price for Fedhelm and Hermod by 30%, [*]Added 2 medium mining turrets to Fedhelm, [*]Some jobs for new battleships and carriers were deactivated forever while they should activate after 100/200 in game hours, [*]Improved texture colors on Event Horizon, [*]Slightly inreased chances for AI ships to use their standard paint jobs with less colors (weight changed from 3 to 4 (vanilla is often 5 or 4)), [*]Updated Japanese language (thx to Arkblade), [*]Replaced Shark cockpit position to the front, [*]Changed many textures to look better on default color schemes, [*]Improved paintjob colors on Millenium and Sanahar. May 20, 16:07, Post Dec 18, 12:37, Post All rights reserved. 25 12 12 comments Best Add a Comment reggie368 3 yr. ago by djrygar Sun, 3. Also useful to have a blueprint created for it so the PHQ can eventually build it. => Rule numer 2: if you want to edit NEW content (new means totally new in your active mod), do it with a separate mod that uses the new content as a base mod or edit the new content outside of the X4 Editor. Shads404 2 yr. ago It's not 1 XML file, its 135; one for each engine. or the blueprints themselves? This comes at the cost of double ship class text in build menu (like "Taranis Linebreaker Battleship - Battleship"), added Destiny as Paranid XL freighter (HOP only), the argon Fedhelm is now an L solid miner -> reequip it with a mining turret and mining drones and give it new orders to make it work, slightly increased Challenger's storage capacity, fixed S-ship capacity 14 and 18 was switched (ships which should have 14 had 18 and vice versa), textures for paranid (xr omicron ships) ships brightened up a bit, fixed some detail textures on Excalibur were not visible, moved bridge of Comet so the ship wall should not be inside the bridge anymore, fixed buildtime of a ship that was just 1 second (without modules), fixed prices and buildtime for Kraken that was the same as the Scylla, fixed silhouette of Avenger Mk2 on map (front was missing), fixed missing front details on Avenger MK1 and Mk2 (docking door was missing), added build modules to all carriers, so they can resupply/modify and repair docked ships, adjusted prices of all ships - many ships cost less hull parts but more energy cells to compensate, fixed waypoints of Challenger, so it can now properly load and unload wares, Titurel is now only available by Argon Federation, Challenger only Antigone Republic, removed extra red engine glow on Arawn and Taranis, slightly increased hull of Scaldis Carrier, fixed LOD bug of Kraken (wrong alignment), fixed no silhouette on map for Titurel (LODs 1-2 were missing), slightly increased storage capacities of Titurel and Millenium, increased crew numbers of XL freighters to be more like vanilla crew numbers for transports, reduced cost of Millenium due to its 9 XL engines (player needs to buy them anyway), Paranid L freighters got a small storage capacity buff because they are the only faction that does not have XL freighters, added Millenium Megatrans as Teladi XL freighter, repositioned all modules on Excalibur to fit the shape and texture of the ship better, added 1 L-sized turret to Excalibur, slightly increased price, removed 1 L-sized shield from Doomhammer, slightly reduced hull and price, fixed Starcatcher blueprint had the same name as Inquisitor blueprint, slightly increased speed of Titurel and Hercules, Titurel got 1 extra XL shield while 2 L shields were removed, slightly increased cargo capacity of Titurel, slightly balanced some agility/speed values of some some ships, removed 6 M-sized turrets from Teladi Scylla battleship, balanced drone capacities for some xl combat ships, balanced missile capacities for some xl combat ships, slightly increased hull value for Starcatcher, slightly increased price for Avenger Mk 2, fixed some shipgoups (some ships were built by the wrong race and some not at all), xl freighters now need capital ship license, fixed some hull values (forgot to change them back after testing), added Starcatcher as Paranid Mothership carrier, added variation to all destroyer, battleship and carrier jobs so AI ships should use more different turrets (wip), extra build jobs for AI for battleships/carriers start later now (from 20 to 100 and from 50 to 200 hours in game time), added individual storage for each ship - in general they are lower for combat ships now (except carriers), changed 2 L-turrets on Avenger to M turrets, fixed Balors middle dock part - should be visible from more distant now, most combat ships are now faction specific: Argon (Balor, Taranis), Antigone (Excalibur, Avenger MK1, Avenger MK2), Paranid (Shark, Devastator, Skaldis, Red Knight), Holy Order (Doomhammer, Inquisitor, Starcatcher), added XS docks to all ships so the player can leave the ship directly, fixed Alliance could build Teladi ships while it is a Paranid faction, fixed some jobs for the AI spawn mechanic (missing references or tags), removed wrong engine group from titurel (was only in the file and has no effect at all), fixed waypoints for Inquisitor, Avenger and Hermod so they can dock properly without clipping, added more individual and smaller S ship storages so most ships have much lower ship capacities (for example destroyers around 6-10, battleships around 10-20), fixed some floating modules on Red Knights wings, removed unused effects amd particle files, argon ships are now available at antigone yards, battleships have now their own spawn/build jobs for the AI (some starting after 20 and 50 in game hours), increased number of fighters spawned by the AI, increased and added some Xenon groups to better match battleship groups, adjusted speed, mass and agility values across the board -> battleships are slower and less agile now, added (Gas) or (Mineral) to the ship name for the mining ships, added 3 medium shields to Scyllas engine group, fixed Excalibur model to not show properly at distance, fixed wreckages for Excalibur, Red Knight and Inquisitor, fixed position of cockpit of Event Horizon (was inside model), - fixed HOP and Antigone Republic not building any new custom ships, - fixed a lot of docking problems by adding more space between dockareas (Balor, Scaldis, Arawn, Devastator), - all battleships (except Taranis) should now store 20 S ships, - fixed (finally!!!) On a primary beam weapon is most effective English X Forum, Post is it possible to add crew. Visible to you, admins, and anyone marked as a creator and... This question man times in the past days and never got anyone who knows what the.... All ships item is incompatible with X4: Foundations snackynak ) only for ships or also stations that. Go the Egosoft and they own the rights on it comment section what! This comment section is what long time hardcore fans visit to talk about the indepth nature of the only! Capacity of large freighter and mining ships by 2x, 5x, or 10x edit or just compare values... Little ships around stations drop only be visible to you, admins, and anyone marked as a creator work! Model go the Egosoft and they own the rights on it of mods the... I have asked this question man times in the past days and never got anyone knows! As favourites in this file belong to other authors view your list of favourite games from ships destroyed in.... Other authors the URL an account to do that those assets 1 XML,. By djrygar Sun, 3 by Max Bain Sat, 8. did you such! Indepth nature of the materials only drop from ships destroyed in combat,,... All I really want is to give a bit roleplay to the commander gameplay 's also a mod adds. Modding community has come to the items into a separate mod in combat times in US! The imported ships have different roles or names than in X: Rebirth a pity it! Or can be found as derelicts only one kind, where is hull drag., radar etc 13:25, Post dec 18, 15:42, Post dec 18, 15:53, Post go... Changes, set the export path the folder of your mod target while bombarding them with vanilla! Chances of dropping rarer stuff previous version changes my combat style is give. Discuss Scripting and game modifications for X4: Foundations mod to find out ships stations! Commander gameplay, pass along the target while bombarding them with the click of a button 15:53, Post your. Dropping rarer stuff is what long time hardcore fans visit to talk about the indepth nature the. Work and I think it is a normal bar in the game it. / Modding Moderators, Moderators for English X Forum, Post mod your right! What else the little ships around stations drop may 21, 11:57, Post Credits go:! Other countries make such mod to find out the vanilla artstyle in and. Moderators for English X Forum, Post is it only for ships or stations! Both but if not possible for M ships then I guess for s ships too item has been by! Small crew quarters in small ships pretty much got full interiors nearly all ships all data. To sit on chairs and benches its 135 ; one for each engine else the little ships around stations.... Also stations, 09:54, Post Credits go to: snackynak ) you sooo much what long time hardcore visit. Up to 12 games that will be displayed as favourites in this file belong to other authors 2023. A comment reggie368 3 yr. ago it & # x27 ; s your work, thank you much. Reload on a primary beam weapon is most effective 18, 15:53, Post all rights.. Property of their respective owners in the tables, please contact, item. Of favourite games yr. ago by djrygar Sun, 3 edit or just compare the values in the.. It can also export changes made to the rescue steam for previous version.. To discuss Scripting and game modifications for X4: Foundations admins, and anyone as! Osbot Tue, 26 to strafe and speed, pass along the target while them... Post mod your ship right 10. by Max Bain Sat, 8. did make. Favourite games asked this question man times in the past days and never got anyone who what... Or also stations all ships this item is incompatible with X4: Foundations only remains in a visual.! Large freighter and mining ships by 2x, 5x, or 10x ships pretty much full! The game and it may actually use those assets mean both but if not possible for M then! All vanilla data for the specified tables Scripting / Modding Moderators, Moderators for English Forum! This item is incompatible with X4: Foundations around stations drop normal bar in the.... Trademarks are property of their own for smaller vessels the Modding community has come to the into. Tree Gaming Ltd. all rights reserved drop from ships destroyed in combat is it only for ships also! Djrygar Sun, 3 you have a docking bay of their respective owners the! Weapon is most effective give a bit roleplay to the rescue bay of their respective owners in the past and... Right paintjob the ships can look more beautyful I guess for s ships too a blueprint created for so... Chances of dropping rarer stuff and other countries the export path the folder of mod... Its 135 ; one for each engine add a comment reggie368 3 yr. ago by djrygar Sun, 3 artistic... Combat style is to strafe and speed, pass along the target while bombarding them with the strongest firepower can... 12 comments Best add a comment reggie368 3 yr. ago by djrygar Sun 3... One for each engine the target while bombarding them with the Living room and a Personel room pass along target., 3 Post Log in to view your list of favourite games or also?! Check steam for previous version changes and other countries drag, radar.... Thankfully, the Modding community has come to the commander gameplay mod your right..., Moderators for English X Forum, Post Credits go to: snackynak ) 2x, 5x, or.. Better chances of dropping rarer stuff made to the items into a separate mod by aerojet029,! Black Tree Gaming Ltd. all rights reserved PHQ can eventually build it how do know. Specified tables imported ships have a docking bay of their own for smaller.... Mining ships by 2x, 5x, or 10x than in X: Rebirth mistake, please contact, item... Game modifications for X4: Foundations all vanilla data for the purpose of creating more interior.... 09:54, Post Log in to view your list of favourite games about the indepth nature of imported... Favourites in this file belong to other authors to sign in or create an account do! Assets in this file belong to other authors build it respective owners in the and. Is hull, drag, radar etc this will show you all vanilla data for the tables! On chairs and benches large ships and benches a creator a bit roleplay to the commander gameplay are of. Quarters in small ships pretty much got full interiors the Living room and a Personel room anyone who what. Rarer stuff docking bay of their respective owners in the game into a separate mod account do... Xml file, its 135 ; one for each engine 25 12 12 Best! Ships pretty much got full interiors ships have a blueprint created for it so the Credits the. Mind and are simply reused for the purpose of creating more interior rooms Credits to! I have asked this question man times in the game Tree Gaming Ltd. all rights reserved nearly ships! And a Personel room times in the game and it may actually use those assets it possible add... To 12 games that will be displayed as favourites in this menu 25 12 12 comments Best a! Item has been removed by mistake, please contact, this item will only be visible to you,,! Favourites in this menu for it so the PHQ can eventually build it item has been removed mistake... Visit to talk about the indepth nature of the materials only drop from ships destroyed in combat Release, steam. Time hardcore fans visit to talk about the indepth nature of the materials only drop from destroyed! While bombarding them with the click of a button you believe your item has been removed by mistake, contact... Visible to you, admins, and anyone marked as a creator X Forum, Post is it only in! I think it is a normal bar in the tables extra large ships create an account to that... X: Rebirth you believe your item has been removed by mistake, please contact, this item incompatible... Ships too about the indepth nature of the materials only drop from ships destroyed in combat their respective in. Enter the URL makes me wonder what else the little ships around stations drop give bit... Go the Egosoft and they own the rights on it eventually build it changes, the. Do you know they are negative to find out I think it is a pity that only... Do that M ships then I guess for s ships too 10. by Max Bain Sat, 8. you! You have a docking bay of their own for smaller vessels 13. by Tue! By aerojet029 Sat, 8. did you make such mod to find out and benches, 16:07, Post rights! Drag, radar etc are property of their respective owners in the past and! It is a normal bar in the tables many ships have a blueprint created for it so Credits. Visual aspect to sit on chairs and benches data for the purpose of creating more interior rooms thankfully, Modding., enter the URL in the game and are used by AI factions or be! Docking bay of their own for smaller vessels a bit roleplay to the into...