Be sure to activate the checkpoint, then drop down and hit the button just north of the ladder. This opens the spiked gate that you should go towards. Bonus: The northern cave exit has a chest with a heart refill in it. Apple TV 4k . Its now dusk in Tikarel and a girl is waiting at the entrance to the boat docks. Talk to her to learn that the Festival of the Sun is about to start, but her father cannot climb the path to Humming Hill. She needs you to take her up the hill and gives you a regular key. Extra grand core treasure key. Youll emerge in Direfolks Hideout in the prison cells. Head south and use a stone or barrel to press the red buttons. This opens the cell doors. Slash the spikey ball out of the way with your sword, then step on the blue button to open the spiked gate. Youll be outside in a new section of the island; jump across the gap to the east and walk up a short incline to the south to reach a Bloodstone. Under the water, you might have noticed a few chests that have been placed. Bonus: Take the stairs down into the water and open the chest in the north part of this room for 50 coins. Note: You have to swim through the small gap between the pipes that are in the water. Bonus: Just after the gate, bomb the wall on the eastern side where the pile of rocks lies. A small hallway leads to a room with pots and a treasure chest containing a heart refill. In addition to the on-screen action buttons, much of the information you need during your journey is always visible. Head north into the cave entrance. Theres a man standing on a pillar in the center of this room, with four crates positioned randomly around him. We need to form a bridge to this man. I am wondering if people are experiencing similar glitches. You can go about the next part one of two ways: Walk east and then south, up to the bridge, and drop down at a diagonal so you fall onto the ledge. Or, push the third crate south under the bridge so you can fall straight down. The second way is correct, the first is faster. Stand here and wait for the laser to 'spot' you. The switch to the gate is frozen; use your Fire Spell on it then hit it to open the gate. Sep 2, 2016-25. Bonus: The northwestern corner of the map has a Bloodstone, along with some fairly dangerous enemies. Throw boulders at the hammer-wielding giant to bring him down, or lure him close to other enemies, whom hell attack recklessly. Tbh they look kinda cute sitting there XD, Grand Core Treasure Key [White City] and Highpath Hollow [Pirta] Glitches. There's a locked gate in front of you - and a lock to the right. Follow the bridge and push the southernmost crate into the spiked pit. Leave the other crate for now. We cant do anything else here yet, so head back west. When you leave Sky Island, the hermit says its time to confront Oceanhorn at Arcadia Ruins. Of course, we have some new islands to explore first. Just checked. Go north through the locked door in the ogres room. March 3, 2021 - Posted by: - In category: Your email address will not be published. Just before the red bridge, the ledge will collapse. Head north through the locked door and cross the bridge. After enough damage has been done, Turmos will close his mouth and his tentacles will re-spawn. Continue this patternkilling his tentacles and throwing bombs in his mouthuntil he is dead. To refill on hearts and other items, destroy the pots in the corners of the room. Be sure you kill his tentacles quickly as they begin respawning after a certain period of time. Arcadian Officer's House House Number 1 A House Number 3 A Shop Train - Leads to Sernoa Arcadian Beacon Pod - Fast travel portal mentioned by the technician in the White City Harbor Hermit's Study (Mayfair's . Accessible when you first arrive on the island. You need to slay all four tentacle arms; use a similar strategy to the previous tentacle fight, but stay aware of the others. When all four arms are dispatched, Turmos will open his mouth and try to suck you in. Keep your distance and throw bombs at the glowing ball in his mouth. His vacuum will suck them in, so you dont have to throw perfectly. Head north through the bronze statues; open the locked gate and head inside. Im going to say this straight out: this battle is the worst thing in. Head back out the way you came; cross the red bridge. Near the stairs, head east instead of down, and follow this long hallway back to the entrance of this room (youll come out near the robot crabs). Exit the cooling unit and head south at the laser eye statue, past the fire-breathing statues, all the way to the ladder. Use the Bow and Arrows on the bulls-eye near the chest. This raises the blocks and opens a path back to an earlier room. , Yup, I also have this glitch. LJChronx2 Apr 5, 2016 @ 2:26pm. Okay. Push the metal crate south towards the statues, then off into the water/beach. (Youll need to move the statue down a space, out of the way.). Oceanhorn 2: Knights of the Lost Realm, set a thousand years before the events of the first chapter, takes you on a magical journey across the vast world of Gaia, brimming with mythology and lore. Please note that this will be a very simple overview with description on when to do what. Yes, I got both of these - youre not the only one! Drop down in front of the library; the crazed scientist will tell you to find a key in the Grandmasters studywe already didand meet him at the end of the cave it opens. Theres really only one path here, so just head up the stairs, down another set into some shallow water, then around and to the east. When you get close enough, a cutscene begins and then Oceanhorn wakes up. Head up the stairs; theres a flute floating in front of a ladder here. Walk into the flute to collect it. Bonus: Head north at this intersection to a room with a Cepede and a treasure chest containing a piece of heart. Look left and use your boots to jump from platform to platform until you make it over the water and to the checkpoint. Our hero will automatically steer his boat towards the destination. However, there will be enemies and obstacles along the way. Luckily, our hero will earn a pumpkin gun very early in the game to defend his ship. In Oceanhorn 2: Knights of the Lost Es gibt Neuigkeiten zu Oceanhorn 2. What you do after this depends on what is equipped. For instance: for the shield, tapping once will block quickly, or holding the button will make the hero block until you let go. For bombs, tapping the secondary button will bring out an active bomb, and tapping the action button will throw or drop it. For arrows, you can shoot a quick shot by tapping or you can aim and shoot by holding and then releasing the secondary button. Swim slightly southwest until you reach a set of wooden stairs; climb these and hit the other switch. This lowers the gate blocking the chest in the northeast corner of the room. You can't just keep blocking indefinitely - you have to start blocking when the enemy is about to hit you. Climb the stairs and use your boots to jump the gap on this first ledge. Walk past the tree and jump a second gap. Walk up the rickety wooden incline. In the third room, with the necklace and treasure chest, pick up one of the brown boulders near the rooms entrance and place it on either switch. xoxo Tania. Head east on the bridge; when you get close enough to the crazed scientist, a cutscene takes place. The Grand Core is now openbut your mothers necklace was stolen! Very slowly and carefully turn east and jump onto the platform with the statue, and then jump onto the final platform in front of the treasure chest. Some creepy guy summons robotic crabs from the ocean and then its morning. Return to the hermit at his hut. Hes being attacked by one of the robots! Kill it and speak to the hermit. Tip: Dont be afraid to use down time to heal or open pots if necessary. When Oceanhorns leg is hit and he collapses, the bombs cease and he is not shooting a laser at you. If you need to use this time to heal and then attack him again on the next turn, do so. Note: while sailing, tapping on the compass will re-enter the travel screen and let you change course. This section contains the majority of the achievements and are directly linked to in-game challenges. Go to Southwind Isle. Its on the southern side of the world, near Hermits Island. 12 comments. Head east, being careful to avoid the laser-eye statue. It will rotate in a complete circle, so just walk past and around when its not looking at you. Exit his house and head farther east, up a set of stairs. The entrance to Riptide Reef is all about the Trencher Boots; use them to jump among the small islands. Keep in mind that you cannot jump diagonally, so line yourself up straight for each jump. And if I followed the hollow, it indeed led me back to the higher level (which really messed up my orientation for 10 sec straight). After a cutscene, the game begins on Hermits Island. This level is mostly a tutorial, so just follow the path and check the signs to learn more about the game. Some signs have extra info you can see by interacting with them. Use the Trencher Boots to jump the gap to the treasure chest. It contains 100 coins. Originally I demo'd this a year ago on a general \"let's try various Indie games\" stream, now its time to fully complete this Zelda-like game!Follow Me:My Website: https://jaidynreiman.netDiscord: https://discord.gg/XkQymhyhn6Twitch: https://twitch.tv/jaidynreimanYoutube: https://youtube.com/jaidynreimanDisclaimer:I am not associated with Nintendo, Cornfox \u0026 Bros or any other video game companies either, I just like games. Bonus: There is a Bloodstone right where you jump. All Rights Reserved. Bonus: Push the statue of Rusty to reveal a secret treasure on the eastern beach. Collect this treasure for ten coins. 1) Items and spells: Shows which items and magic spells you have collected. For items with quantities, also displays how many of each you have lefte.g., in the above image, 10 bombs and 15 arrows. Talk to the Owrus prisoner, Rigger, who runs home. Head east through the gate you just opened and toward the guard tower. Theres a Bloodstone immediately to your east when you enter the cave. To exit to the world map, find your boat on the island and interact with it when Do you want to enter World Map? appears. Head north from the switch. Walk down the dock past the crates, and pick up the metal on the ledge above you. Toss it into the water out of the way; this clears a path for the crate. A GRAND ADVENTURE Oceanhorn 2: Knights of the Lost Realm, set a thousand years before the events of the first chapter, takes you on a magical journey across the vast world of Gaia, brimming with mythology and lore. Theres a guard at the boat you take to the Owrus area that gives you a key and mentions the Grand Core.it's probably that one. In Oceanhorn 2, when you have arrived the Jungle of Pirtas along with Ambassador Irontalon where he was kidnapped by the Eye of Clan. Turn south at the stairs and walk to the large tree here. The cuckoo is reachable from this location, just pick it up. hi folks, does anyone know what the release date is yet for Oceanhorn 2 by any chance? Head south and hit the switch to open the second set of cell doors. 12. Weird. Bonus: Head south past the old woman and windmill, up the stairs and across the metal bridge. Climb the single set of stairs and jump to the west; theres a treasure chest just past here with 100 EXP. Tutorials, hints, lets plays, walkthroughs, guides, and more. Head west along the beach, turning north until you come across a bottleread its letter to reveal the location of Skerry. Swim over to the small island just northeast of the treasure chest and enter the cave. On a platform above the canals. Interestingly when I defeated oceanhorn for the second time to see the new cut scenes at the end, initially the game at the end showed I only had completed 99%. Once you reach the first main island, cross the bridge and head east to a monument and a checkpoint. The monument mentions trials for anyone seeking the Coral Saber. Hermit Island This marks the start of your adventure. The achievements below are related only to the content on this island. Bonus: Climb the stairs and head west instead, jumping across two gaps to return to where you just fell off. Head north and up a short flight of stairs to a treasure chest containing arrows. Take either path past the eye statue; you want to head to the northeast corner. Some people say different things when spoken to more than once. Talk to the man in the Red Herring Bar twice to learn that Withered Lands is where the Emblem of Earth used to reside. Head back south, past the hermits shack, crossing the bridge to the east. Bonus: In the northwest corner of this room is a treasure chest with arrows. Go through the gate and open the chest in this giant room to get the Shield of Chronos. This shield can reflect light! Note: It cannot, however, reflect fire. There are a couple of good ways to deal with such situations. Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. Note: The Trencher Boots, like blocking or swimming, use stamina. Once you run out of stamina, you wont be able to jump and will need to let it recharge. In the game you explore the islands of Uncharted Seas, a world filled with many dangers, puzzles and secrets. The weather cuckoo in Tikarel is on top of Neetis house. To get there, get off your ship and head east, then up the stairs to the north. Open the Master Key chest to receive the Cure Spell. This handy replacement for your shield can reflect light, including laser beams. Jump down and slide both crates into the wall; the first one will open the gate forward. The second will unlock the prisoners cell and complete the challenge Making Friends.. You need a Regular Key from the chest #2 to open the . Not sure if this is the best place to report glitches but here are two that I was experiencing. In the area with multiple skeletons, you need to hit the switch in the center of the room to open the spiked gate near the checkpoint. Return up top and walk across the crate bridge youve created, heading south. This will lead you to a treasure chest with a regular key. After receiving the Master Key from the Hermit, go back to his house and unlock the big chest for the heart piece. On the bridge, stand back a few feet and toss a bomb at the wooden crate to open the path. Bonus: Head farther south to a small docking area with a Bloodstone. In Crayfish Cave, head east. Slash the weeds in the corner to reveal a red button; place either the log or small boulder on this button to unblock the northern path. Talk to the brunette man in a brown tunic thats wandering around town to reveal the location of the Withered Lands. Note: Since Graveyard Island has a greater goal with a Master Key, treasure, etc. Go past the mine, up the ramp, and push the block off so it falls into the room below. Use your Trencher Boots to jump the gap west of this Bloodstone to a small island with a treasure chest. This chest contains 25 EXP. Board your boat and set sail for Gillfolks Drop: were now ready to go back to the Cavern of Fire. It looks like the highpath hollow glitch has been fixed. Oceanhorn 2 is situated in a fantasy world where a young boy is born with a prophecy that he needs to fulfill. Shortly inside the locked cave, you will find 10 bombs. Walk on through, but be mindful of the laser beam. Be sure to hit the checkpoint in the next room. Carefully traverse the spiked floor. Youll emerge on the northeastern side of the map near a frozen blockage. Use your Fire Spell on this; pick up the log to move it out of your way, then head southeast. Complete a mission and save, then load the Substance disc and go to VR missions. Those experience points are used to increase your Adventurer Level, visible in the first section of the in-game menu. At the end of the dock, face south and jump onto the dirt ledge, and then drop off onto the beach. (This is just a small shortcut; you can get here by walking west and south as well.). Bonus: Instead of climbing the stairs to the treasure chest above, keep heading north along the ledge, jump over a gap and continue heading north until you reach a Bloodstone. Published on 16, December 2013 | 9 years ago, Oceanhorn: Monster of Uncharted Seas Review, Oceanhorn: Monster of Uncharted Seas Preview, The Legend of Neverland Tier List Flower Fairies Ranked, Traption Bakery Goes Free for the First Time Ever, Oceanhorn 2: Knights of the Lost Realms First Gameplay Trailer Revealed, Oceanhorn: Monster of Uncharted Seas Walkthrough. Jump to the platform on the right with the boots. A GRAND ADVENTURE Oceanhorn 2: Knights of the Lost Realm, set a thousand years before the events of the first chapter, takes you on a magical journey across Study the Arcadian History . When it does, quickly dart past into the next room. When you get to the boardwalk with three telescopes on it, be sure to examine the third one. This will reveal the location of Home Island, the island where you grew up. Missing two heart pieces, though. Once youve finished the Dark Apostle, hell retreat back into Oceanhorn and announce Im taking control. Immediately equip the flute and use it. Walkthrough Overview. Move back to the room with the inscribed stone in the center, and shoot an arrow at the bulls-eye behind the small gate; this opens the larger gate and access to a ladder. At the Great Forest island, follow the path and stairs up to the Forest Shrine/Sacred Grove. Bonus cont: You should have just enough stamina to reach a stairway across the water. Once up top, head south. This is the largest section of the island but its mostly empty; keep going south until you reach some spikes. 1. Youll come to a canal; head west briefly to a checkpoint, then get back in the water and head east. The entrance to Gillfolks Drop is blocked by a stone wall. Use your bow and arrows to hit the bulls-eye just past this wall. To attack or interact with an object, press the large, red action button. This button is contextual; by default, it will attack. If the hero is standing next to an interactive objectlike a pot or personit will interact insteadlike picking up the pot or talking to the person. Some interactive areas are marked with a matching red button to indicate they are interactive. Bonus: The island just north of the above chest contains a Bloodstone. Drain the water to reach it. The cave can be found southwest of the canal area. In the emerald cave in warden woods (one of the prisoner bosses which is the giant scarrabarra with lots of normal sized scarrabarras). This is what we came for! Walkthrough Oceanhorn walkthrough - Chapter 1: Finding the Great Forest Oceanhorn walkthrough - Chapter 2: The Forest Shrine and Turmos boss battle Oceanhorn walkthrough - Chapter 3: Delivering honey to . Now, go back to the staircase and then walk forward into the next room. Destroy all the wooden crates in front of the eye statue. Stand in front of a gem, but where he can hit you; when he does, pull up your shield and walk toward the center of the room. You should be deflecting in the direction you came from, which will hit the gem and open its respective door. Do this for both gems. Head north in this next room. Knock the first wooden crate north off the bridge. Get behind the second wooden crate, push it onto the bridge, and then knock it off past the first crate. Youll reach a ledge over a treasure chest. Drop off the northern part of this ledge, away from the treasure chest. Take the bridge up and around; head west when the bridge splits. And cardigans. Return to the now-open gate near the Grand Core entrance. (To get back, exit the treasure room, go west, then south, climb the ladder, and then head southeast.). 2) Oceanhorn platforms in the white city Head south into the next room (nothing here) then through the eastern doorway. Head through the door and hit the switch to raise the stone blocks and form a jumping bridge. I am pissed off and lost now Have you finished the new quests that come with the golden edition updates, e.g., bandit mini-bosses, the new shield? After powering up the elevator and acquiring the Key to stranded wreck chest in the end, you will have to follow and unlock the chest placed on a wrecked ship as shown in the image above. Pressing the elevated yellow button will make its associated statue breathe fire. Step on the button when King Angler is nearby. He will be set ablaze and hunch over, displaying his glowing weak spot. Slash at his weak spot as much as possible before he returns to normal. You can do this from the button or the ground. Return to the entrance and head east until you get back to the room just past the canal and checkpoint. You can get the "Blast'em!" Bonus: Walk under the bridge south of the first Bloodstone to find another Bloodstone. I cant find anything new the only new thing was the chest at the Arne willage beacon, Take a look here, there are some hints: https://www.oceanhorn.com/blog/2020/5/27/oceanhorn-2-knights-of-the-lost-real-golden-edition-available-today, Someone also mentioned where the new stuff is here in the thread :). Bonus: There is a hole near the center of the island, just west of the spiked gate; fall into this to reach both a Bloodstone and treasure chest with a piece of heart. Required fields are marked *. Bonus: In the crate room, bomb the northern wall between the two lanterns. Head into this room and hit the rotating contraption to turn it on. This lowers the stone gate around a treasure chest and activates the laser eye statue. Grab the 150 coins from the chest, and then hit the contraption again. The bomb makers house is on the far east side of Bomb Island. Head that way, only to find out that hes out of bombs. Once both blue lights have been destroyed, Oceanhorn will fall forward and the glowing ball weak spot will appear on Oceanhorns head. Smack this like crazy until he gets up again. The laser-leg-light process repeats. Head back up, cross the bridge, and speak to the man. ksolomon 3 yr. ago. Uhmmm, you wouldn't be wrong in thinking that something's gotta give! We have more reports like this, definitely a glitch. Speak to the Gillman here to learn that hes waiting for the honey deliveryman; we dont have any honey, so exit the cove and head back toward the docks. Light the pillar just northwest of where you picked up the flaming bowl. Bonus: From the room with the hammer ogre, go to the southeast corner and move the piece of metal here. Slash the purple plant and head east up the stairs to a treasure chest containing 150 coins. Use a bomb to blow up the large mound of dirt on the eastern wall. This reveals a small alcove with a blue switch. Step on this switch to open the stone door in this room. When you kill an enemy or complete a challenge, you will earn blue diamonds that are worth varying amounts of experience points. Take this ladder down; in the northwest corner, slash the purple plants with your sword to reveal a button. Step on this to open the gate in the northeast; go through this gate and up the ladder. Oceanhorn 2: Knights of the Lost Realm, set a thousand years before the events of the first chapter, takes you on a magical journey across the vast world of Gaia, brimming with mythology and lore.A young Knight faces an impossible challenge, as Warlock Mesmeroth has returned with a formidable Dark Army. Furthermore, To move the hero, just hold your thumb/finger down on the display, moving a little in the direction you wish to move. Note: After you beat the game, loading your save file will place you in the Arcadia Ruins after beating Oceanhorns first phase. If you go up the stairs to the roof, the battle with his second phase begins again. If you exit the ruins, you can go explore the world and finish collecting items you may have missed. Returning to the ruins after leaving will not trigger the first phasethankfully, you will never have to fight that battle again. A monument mentions a steady arm can spread fire far. Face the two torches on the eastern part of the room. Standing behind them, shoot an arrow east to light the unlit torch behind them. Do this for both pillars to raise the gate. Swim into the canals before emptying it on water (or refill it if its already been drained) and swim up to the staircase to reach it. Time to go back to Hermits Island, which is south and slightly west of Riptide Reef. In this room, theres a treasure chest on the mini-map where a half-wall is. Blow up this wall with a bomb to reveal the chest containing a regular key. Note: The reset button for these blocks is in the southeast corner of the room. If you get trapped on a block and cannot get down, select Return to Title Screen from the main menu to reset at the door. Grand Core. Note: If you complete enough objectives, you can easily reach Wayfarer status here in Tikarel. This will give you a pumpkin gun for your boat, which lets you shoot enemies, mines, etc. You can open the in-game menu at any time (except during a cutscene) by tapping the mini-map. Bonus: Head south and use a bomb on the dirt cube next to the stairs. This will open the path to the stairs; head down and north to a Bloodstone. Climb up next to the monument, jump onto the stones and head west this time, across the stones raised by the yellow button. In the next room, push the two outer crates forward and the middle crate to either side. Large bay doors That house 3 spaceships; one blue, one green, and one red. Keep pushing it until it is on top of the red button on the far west side of the canal. You may need to hit the yellow button multiple times to do so. Youll also need to cut down the purple plants that are blocking your way. Roadblock on the right of the grand core main room. Note: The second platform has a weird rock jutting out from it. You can stand right next to this, so move to the end of the platform like you normally would. After your second jump, turn north and jump onto the treasure chest platform. The chest contains 100 coins. Hit all four with your sword - you can use the boots to roll quickly between them and avoid the laser beams. Follow this lower path north, into the room filled with water. Go in the eastern door. Morkie A Vendre Laval, When you reach the top of the hill, a mini-boss battle will begin. Its the guy from the black boat whos been dispatching robot crabs all over the place: the Dark Apostle. Theres a bridge here with two statues breathing fire. Push one of the metal crates forward along the bridge, using it as a shield. When you reach the end, wait for the other statue to stop breathing fire, then run past it. Head north from this chest to the bronze statue. Use the Trencher Boots to jump north onto a short bridge, then jump east twice to reach a Bloodstone. The master door is at the centre of this room. Open the treasure chest to get the Master Key, and then take the ladder out. Youll emerge in the tunnels, right near the Master Key chest. The abandoned mines are over the long bridge to the west; a lantern hangs next to it and the bridge will collapse as you walk over it. Stand in front of the block and wait for the other fire column to stop. Bonus: Stop by the Skerry to get a Bloodstone from the northwest corner and 25 EXP from a treasure chest on the eastern edge (blow up the wooden crate with a bomb). The other treasure chest requires the jumping ability, which we dont have yet. Oceanhorn: Monster of Uncharted Seas, Oceanhorn 2: Knights of the Lost Realm, Oceanhorn: Chronos Dungeon. I can't view my achievements. 3) Challenges: Your current challenges. Completing these will earn you extra experience points and coins. Blue challenges have already been completed; gray challenges have not. Like completion % above, these toggle between displaying the challenge specifics and how many experience points each challenge awards. You can't dive inside water currently and can't reach those Chests to unlock the contents. He is the honey man; he gives you honey as a reward and says hell return to Tikarel, where you can buy more honey. This completes the challenge Faith of the Honey Man.. That's the conductor's key. A GRAND ADVENTURE Oceanhorn 2: Knights of the Lost Realm, set a thousand years before the events of the first chapter, takes you on a magical journey across the vast world of Gaia, brimming with mythology and lore. Once the gate is open, head through and follow the shallow water path to the palace gate. Shadow Mesmeroth will shoot (very slow) fireballs at you; use your shield to deflect them back at him. You can basically just stand there with your shield permanently blocking. Try not to strafe too much or the fireball may fly off in a different direction.

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